Hero Chess: Encyclopedia

 

This is an introduction post with a list of all the heroes from the game, including their species, class, and abilities. We'll be adding and updating this list periodically as we balance the units in-game. All units are currently sorted by their Class. For a list sorted by Species, check back soon.

We’ll also have a full spreadsheet with stat numbers (health, dps) coming soon!

 

Assassins

Assassins give each other a 15% chance to deal deadly critical damage. Having 3 different assassins will allow them to deal critical hits for 300% damage. 6 assassins give 400% damage, and 9 give 500% damage.

 

Artanis

Titan, Assassin
Cost: 2
Ability: Dashes in an icy flurry that damages all enemies he passes through.
Dmg: 150/250/350
Range: 15
Cooldown: 10/8/6

 

Goliath

Demon, Assassin
Cost: 2
Ability: Goliath lets out a fearsome roar, damaging all nearby enemies.
Cooldown: 6

 

Lilith

Elf, Assassin
Cost: 4
Ability: Lilith gains perfect evasion, becoming invincible for a short time and dealing bonus damage.
Duration: 2/3/4
Cooldown: 6

 

Raven

Human, Assassin
Cost: 1
Ability: Throws a cursed blade at her enemies that ricochets between any hero nearby, dealing damage to all of them
Cooldown: 5

 

Scythe

Demon, Assassin
Cost: 3
Ability: Reaps the souls of her enemies, stealing their health. The effect chains up to 5 times
Cooldown: 60

 

Wraith

Elf, Assassin
Cost: 3
Ability: (Passive) Gains a bonus chance of delivering a devastating critical strike to enemy heroes.

 

Zagan

Elf, Assassin
Cost: 1
Ability: (Passive) Burns an opponent's energy on each attack and deals 50% of the energy burned as damage to the target.

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Guardians

Guardians have deep connections with one another that allow them to power up more quickly. Having 2 different guardians will allow you to 2-star any of your guardians by using only two 1-star heroes instead of three. Having 4 different guardians will allow you to 3-star any of your guardians using only two 2-star heroes.

 

Aeria

Elf, Guardian
Cost: 2
Ability: Aeria summons a reaver to fight for her.
Reaver Level: 1/2/3 Cooldown: 7

 

Gairm

Beast, Guardian
Cost: 4
Ability: Summons a powerful Spirit Wolf that has the power to terrify and stunt its targets.
Spirit Wolf Level: 1/2/3
Cooldown: 60

 

Hyperion

Elf, Guardian
Cost: 2
Ability: Calls upon the forest spirits that heal him over time.
Cooldown: 7

 

Son

Beast, Guardian
Cost: 1
Ability: Son chants a blessing, generating a healing aura for all allied units around him.
Cooldown: 15

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Hunters

Hunters power up each other's base attack strength and accuracy. 3 different hunters will give all fellow hunters +30 base attack damage and +30% chance to pierce through evasion. 6 different hunters will give all fellow hunters an additional +40 base attack damage and +40% chance to pierce through evasion.

 

Aegon

Dragon, Hunter
Cost: 3
Ability: With his poisonous breath, Aegon slows the targeted enemy hero's attack speed while also dealing burn damage over time.
DPS: 150/250/350
Duration 5
Attack Slow: 20%
Range: 10
Cooldown: 10/7/4

 

Artemis

Elf, Hunter
Cost: 3
Ability: Artemis charges her bow for 1 second for a powerful shot, damaging all enemies on its path.
Dmg: 400/600/800
Cooldown: 10

 

Azrael

Angel, Hunter
Cost: 5
Ability: Slams the ground in a flurry of blades, damaging and stunning all nearby enemies.
Range: 12/18/25
Dmg: 150/250/350
Stun Duration: 2/2.5/3
Knockback: 15
Cooldown: 30

 

Celeste

Elf, Hunter
Cost: 3
Ability: Fires a long-ranged arrow with deadly precision to an enemy chess, dealing random damage and stun to the target.
Min Stun: 1/1.5/2
Max Stun: 5/7.5/10
Min Dmg: 50/75/100
Max Dmg: 500/750/1000
Cooldown: 8/6/4

 

Grok

Barbarian, Hunter
Cost: 4
Ability: Roars, creating a wave of static that deals ability damage and silences all enemy units in the area.
Cooldown: 15/12/9

 

Ragvar

Barbarian, Hunter
Cost: 2
Ability: Ragvar sends his axe and dagger flying, slicing through enemy heroes along their path.
Cooldown: 7

 

Ruin

Undead, Hunter
Cost: 1
Ability: (Passive) Increased attack damage and speed

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Knights

Knights are defensive units that can provide shields to each other and mitigate damage. With 2 different knights on the field, each has a 30% chance of gaining a 3 second shield. 4 different knights will grant an additional 30% chance, while 6 knights will grant another 30%. A knight can successfully gain more than one shield and the time the shields last will stack.

 

Chaos Lord

Demon, Knight
Cost: 2
Ability: Summons a bolt of chaotic energy at the target hero, stunning for a random duration and dealing random damage.
Min Stun: 1
Max Stun: 2/3/4
Min Dmg: 50/100/150
Max Dmg: 200/300/400
Cooldown: 5

 

Immortalus

Ancient, Knight
Cost: 3
Ability: Instantly heals a friendly hero with the lowest current health and damages all nearby enemies.
Cooldown: 10

 

Reign

Ancient, Dragon, Knight
Cost: 4
Ability: Reign summons a powerful elder dragon to ride upon. Each successive star level grants her dragon new abilities.

  • 1-Star: Reign's dragon burns his enemies, dealing damage over time.

  • 2-Star: Attacks deal splash damage to other enemy units in range and burns all targets it lands on.

  • 3-Star: Reign's dragon's firey aura slows the movement and attack speed enemy heroes in range.

Cooldown: 60

 

Revenant

Undead, Knight
Cost: 3
Ability: Grants an anti-death shield to the ally hero with the lowest health.
Duration: 3/4/5
Cooldown: 12

 

Serra

Elf, Knight
Cost: 2
Ability: (Passive) Serra's glaives allow her attacks to bounce between enemy units, dealing less damage with each bounce.
Damage Per Bounce: 30%

 

Valkyrie

Amazon, Knight
Cost: 1
Ability: Charges her attacks with rays of light, amplifying her own attacks and slowing nearby enemies
Cooldown: 3

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Mages

Mages are powerful wielders of magic that decrease opponents’ ability resistance. With 3 different mages on the field, all enemies’ ability resistance is reduced by 40%. With 6 different mages, they take an additional 40% reduction to their ability resistance.

 

Ariel

Angel, Mage
Cost: 4
Ability: Ariel raises her sword in a beam of light that blinds all enemy units looking towards her. Their movement and attack speed are slowed whenever they look at her, and if they stare for two seconds or more during her ult, they will be petrified and take additional damage from attacks.
Ult Duration: 4/5/6
Stun Duration: 2/2.5/3
Cooldown: 20

 

Blackheart

Undead, Mage
Cost: 5
Ability: Charms enemy heroes in front of her, placing them under mind control for a short duration and causing them to attack their own allies.
Duration: 3/3.5/4
Cooldown: 10/8/6

 

Furia

Elf, Dragon, Mage

Cost: 2
Ability: Summons her familiar, a fierce fire dragon that deals devastating ability damage.
Dragon Lvl 1, 2, 3
Cooldown: 5/4/3

 

Phoenix

Ancient, Mage
Cost: 4
Ability: Fires a beam of blazing fire, scorching all enemies in its path and dealing massive damage
Cooldown: 10/8/6

 

Tempest

Ancient, Mage
Cost: 3
Ability: Fires a ball of lightning that travels in a straight line, damaging all enemies in its path.
Cooldown: 10/8/6

 

Tyranis Prime

Titan, Mage
Cost: 3
Ability: Releases a wave of lightning that zaps and damages all enemies it hits.
Cooldown: 10

 

Valeria

Angel, Mage
Cost: 2
Ability: (Passive) Enables periodic passive energy regeneration for all ally heroes.
Energy Per Second: 4/7/10

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Sorcerers

Sorcerers are wielders of arcane magics that grant all their allies with lifesteal abilities. When 3 different sorcerers are on the field, all allies will have 20% lifesteal from their auto attacks. With 6 different sorcerers, this increases by an additional 30%.

 

Nephila

Undead, Sorcerer
Cost: 5
Ability: Pulls the furthest enemy hero on the board over to Nephila, ensnaring them in a stun and dealing physical damage
Cooldown: 10

 

Ragnarok

Demon, Sorcerer
Cost: 3
Ability: Ragnarok burns the area around him, dealing massive damage to enemies nearby
Cooldown: 20

 

Saya

Beast, Sorcerer
Cost: 3
Ability: Summons a swarm of fireling creatures to attack enemy units.
Cooldown: 5

 

Shadowmancer

Undead, Sorcerer
Cost: 4
Ability: Steeps the area around him in a dark aura, dealing damage and poisoning all enemies that touch it
Cooldown: 5

 

Storm Rider

Amazon, Sorcerer
Cost: 2
Ability: Launches a chain of lightning that bounces to nearby enemies, dealing damage and mini-stun
Cooldown: 10

 

Vanquish

Titan, Sorcerer
Cost: 5
Ability: Covers the area around her in ice, damaging all enemy heroes in range based on their max HP.
Damage from Max HP: 20%/30%/40%
Cooldown: 20

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Warriors

Warriors are fierce fighters that can form massive armies, granting each other powerful armor throughout the battle. 3 different warriors will give each friendly warrior +7 additional armor. 6 warriors will grant an additional +8 armor, and 9 will grant another +9 armor to friendly warriors.

 

Barbarus

Barbarian, Warrior
Cost: 2
Ability: Barbarus spins with his axes, creating an icy storm of destructive force and damaging nearby enemy heroes. Gains 100% magic resistance while spinning.
DPS: 50/100/150
Cooldown:12

 

Deathbringer

Demon, Warrior
Cost: 4
Ability: Inflicts a curse that silences an enemy hero, while taking damage over time.
DPS: 60/90/120
Cooldown: 10/15/20

 

Devastator

Titan, Warrior
Cost: 1
Ability: Pounds the ground in a fearsome blow, damaging, stunning, and knocking back enemies in range.
Dmg: 100/200/300
Cooldown: 10/8/6
Stun Duration: 1.5/2.0/2.5
Radius: 4

 

Drakon

Beast, Warrior
Cost: 1
Ability: Smashes his target with a critical strike so powerful it stuns and slows them after.
Crit Dmg: 300%/350%/400%
Slow Duration: 2
Mvt Slow: 40%
Cooldown: 7

 

Fenris

Ancient, Beast/Warrior
Cost: 3
Ability: Fenris summons his fellow wolves to battle by his side.
Wolves: 2
Cooldown: 60

 

Ghostblade

Ancient, Warrior
Cost: 4
Ability: Ghostblade calls forth her ghostly ship to crash upon her enemies on the chess board, damaging and stunning all enemies in its wreckage.
Dmg: 150/250/350
Radius: 8
Cooldown: 15/12/9
Stun Duration: 1.4/1.7/2.0

 

Kyra

Amazon, Warrior
Cost: 1
Ability: Slams her axe down on her target, stunning them and disabling their attacks and abilities.
Cooldown: 10

 

Nexa

Amazon, Warrior
Cost: 4
Ability: (Passive) With each attack, Nexa grows in size and gains increased attack speed.

 

Tyrious

Barbarian, Warrior
Cost: 1
Ability: Gains bonus armor and taunts any nearby enemy heroes, forcing them to attack him.
Cooldown: 10

 

Valeon

Angel, Warrior
Cost: 2
Ability: Summons a shield around himself, giving him bonus armor for the duration.
Cooldown: 3